2025-07-11: Targeting
- Finished off the work to unify target handling in the editor.
- Fighters are now reassigned to a new capital ship when their parent dies
Unified target handling
The proxy classes are being extended to hold this interface.
class ITestEntity {
GENERATED_BODY()
public:
virtual auto get_entity_handle() const noexcept -> FRegistryEntityHandle = 0;
};
Itβs used to allow arbitrary targeting in the editor.