2025-07-18
More work on the fighter state machine. The challenge is keeping them all contiguous without multiple sorts. In the end a brute force check was fine. I use SOA layouts and with 3600 fighters, the check only took 1.7 Ξs according to Unreal Insights (including the 100ns profiling overhead).
The rest of the day was pain. Trying to fix issues with syncing the state.