2025-08-02
Tore the barrel roll code out. RIP Starfox clone.
Made a UMG widget to display 2D vectors. This will be needed for future ideas where we could control ship systems with a sample and hold system using the analog stick.
Sample and hold is in. I now have a weird control scheme. XY direction is chosen by holding R1 and then selecting a direction on the analog stick. This is locked when when you release R1.
Then the left analog stick is used for rolling and for Z motion. The right stick is always for pitch and yaw.
It’s an odd scheme. You need to continually adjust your motion. It doesn’t feel bad.
I’m a bit tired with games feeling a bit samey. I’d like to experiment with something that maybe isn’t good or is sub-optimal but we see if anything interesting comes from the constraints.