2025-08-06
- Change some internal functions to templates
- Add hysteresis to fighter positioning instead of always being at 50% of the laser’s max distance
- Make attack reposition checks periodic
- Make
FTickCountdown a template so you can use different int counter types
- Add test for fighter LOS position adjustment
- Make fighters reposition when they don’t have LOS and they’re not moving to a new location
- Add int/float biases to each fighter to add some deterministic “randomness” to their choices
- Make the mission manager use fixed ticks
- Make the simulation orchestrator handle destroying proxy actors
- Decouple the mission manager from the player
- Fix player ship aim offset