2025-08-06

  • Change some internal functions to templates
  • Add hysteresis to fighter positioning instead of always being at 50% of the laser’s max distance
  • Make attack reposition checks periodic
  • Make FTickCountdown a template so you can use different int counter types
  • Add test for fighter LOS position adjustment
  • Make fighters reposition when they don’t have LOS and they’re not moving to a new location
  • Add int/float biases to each fighter to add some deterministic “randomness” to their choices
  • Make the mission manager use fixed ticks
  • Make the simulation orchestrator handle destroying proxy actors
  • Decouple the mission manager from the player
  • Fix player ship aim offset