Functional Testing
CQTest
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AddWaitUntilLoadedCommand is async.
You need to wait until itโs done in the test.
TestCommandBuilder.StartWhen([this] { return nullptr != spawner->FindFirstPlayerPawn(); })
Asserts in Untl
ASSERT_THAT expands into a return; so itโs not great for TestCommandBuilder.Until.
I recommend calling the assert functions directly:
if (n_ids < 1) {
Assert.Fail(TEXT("n_ids < 1"));
return true;
}
The assert functions are in: \Engine\Source\Developer\CQTest\Public\Assert\NoDiscardAsserter.h